This short video explores how the online world has overwhelmingly become the popular outlet for public rage by briefly illustrating some of the many stories of everyday people which have suddenly become public enemy number one under the most misunderstood of circumstances and trivial narratives. With the web acting like a giant echo-chamber, amplifying false stories and feeding on the pent-up aggression of the audience watching the spectacle, The Outrage Machine shows how these systems froth the mob mentality into a hideous mess, as a good example of where the spectacle goes and how its intensity has to keep ratcheting up in order maintain the audience attention, in a culture of dwindling attention spans, distraction and triviality.

Filmmaker and author Jon Ronson also recently wrote a book about this topic too, which is quite good. So You've Been Publicly Shamed. His TED talk is essentially a 17 min overview:

And a longer presentation with interview and Q&A from earlier this year:

Axon creates connected technologies for truth in public safety.

"....TASER and Microsoft have formed a unique partnership that brings together two powerful technology platforms to meet the unique needs of law enforcement today. With unmatched technology innovation and industry-leading security, the partnership is enabling transformation in public safety practices while also promoting greater transparency and trust between law enforcement and private citizens."

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This man knows a lot about what is happening in this area - https://ccj.asu.edu/content/michael-white

The EpiCentre - https://epicenterstockholm.com/

Part of the Urban Escape initiative - http://urbanescape.se/

It's old news but some readers may have missed it - http://www.ibtimes.co.uk/stockholm-office-workers-epicenter-implanted-microchips-pay-their-lunch-1486045

Then there's the cyborg group in Stokholm.

Read more on them here - http://www.bbc.com/news/technology-30144072

The American Medical Association (AMA) code of ethics released in 2007 to protect patients' receiving RFID implants emerged following an evaluation by the AMA's council on Ethical and Judicial Affairs (CEJA) which discussed ethical issues relating to using RFID implants for medical purposes.

Opinion 2.40 - Radio Frequency ID Devices in Humans

Radio frequency identification (RFID) devices may help to identify patients, thereby improving the safety and efficiency of patient care, and may be used to enable secure access to patient clinical information. However, their efficacy and security have not been established. Therefore, physicians implanting such devices should take certain precautions:

(1) The informed consent process must include disclosure of medical uncertainties associated with these devices.

(2) Physicians should strive to protect patients’ privacy by storing confidential information only on RFID devices with informational security similar to that required of medical records.

(3) Physicians should support research into the safety, efficacy, and potential non-medical uses of RFID devices in human beings. (I, III, V)

"...We've been putting chips in animals for 20 years," he points out. Now it is the turn of the humans."

Image: Katina Michael 2015

So here we are in 2015, where one of the most respected and lead media agencies of Australia, the Australian Broadcasting Commission is encouraging children to switch their webcams on and record themselves to be alongside the characters "....not essential to the game but it allows you to enjoy an extra special experience."

Seriously?

If it wasn't that the fact that it is ABC app developers distributing the message I'm sure we would have the Australian Federal Police shutting it down and sending out a international trigger alert.

So lets take a step back and revisit the case where Matel thought it would be a great idea to build an SD camera into the womb or chest of a Barbie doll, USB plug in it's butt and encourage kids to upload their lap play!

The BBC brought this to the attention of the world in 2010 - http://www.bbc.com/news/world-us-canada-11930727

The post on this harks back a bit but it's well worth revisiting what Associate Professor Katina Michael had to say at the time on the matter - https://goo.gl/uYQP8W

Both cases bring some serious considerations to the forefront for debate and these could be framed within the socio-ethical context.

Did the developers at the time of bringing these inventions to the marketplace, for even a minute, consider building in socio-ethical reasoning, using an adaptive framework that is cross-cultural, contextual to thwart the release of these technologies that are obviously in breach or likely to be in breach of national or international laws?

For that matter, does it cross the minds of engineers in their race to realise the dreams of the science fiction writers dystopia, that there are childrens well being at stake here? 

Unlikely.

So lets look at another case where this "load-your-yourself-for-further-fun' is occurring in other areas of the gaming world.

Namco Bandai Games Inc. has a similar such strategy employed on their sit-down car racing games that pepper many nations and entertainment venues.

The premise is that when you swipe your credit card to start the game it prompts you to use the accelerator pedal to "capture" a photo of your self seated, up close and portrait in style that is then loaded into the game interface as a player visual place holder. Each player is then able to "see" the others they are competing with on that bank of 5 gaming machines....but wait, there is more.

On the virtual car track there might be 20 or thirty cars racing around the track and each and every one of those cars also has images hovering above each car containing the facial features of children (players) who may have long left the game and in fact even left the premises. As you will see in image one (1) above I have depicted in true sousveillance style the general scale and composition as to what is captured of the player.

In the other photos you will identify children peering up into the camera which proceeds to take up to ten images at a time and then present them back to the player to select from.

In essence, the gaming machine is a networked device (internet enabled) that for all intents and purposes does nothing more than take a series of photos of the player and then they use that for the entertainment of the others seeing themselves and in competition racing against each other - literally.

It begs the question of the provider, summed up here as a series of questions unanswered:

  • Where was the privacy declaration that childrens images were NOT being stored for the re-marketing of the game to players in new and prospective proximal, walk by marketing?
  • Are images captured of innocent people who are captured amongst these high definition depictions of players seated used also and elsewhere?
  • Are these games networked and the images being transmitted across the internet to other gaming machines and therefore peoples identity being used to market this and potentially many other products based on age, geolocation, facial identity and any number of other body sensing capabilities built into these machines?
  • When the game is "over" can we then be assured as a consumer that our facial identity will not re-appear and be used for further marketing of the game?

In conclusion, we live in a society that has become accustomed to the unanswerable, where our basic rights as a human to feel our way forward using our instinct has been denied. Our proximity to everyday locations such as shopping centres have become a multiplicity of feeds, or re-picturing, of an imbued distrust of whereabouts never mind whom we are.

We have accepted that even a simple children's game is now potentially an identify harvesting activity and for the convenience we are promised upgrades and further levels of convenience.

The Australian Broadcast Commission has clearly a lot to answer to, but again, to what degree are such breaches of a socio-ethical consideration amongst those who would argue that it is a matter of socio-technical convenience, entertainment and choice that governs what is on-sold despite all the claims that "your data is safe with us".

Clearly, we are descending deeper into the night garden with it's myriad of murky monikers that evade ethical design and thwart useful privacy assured user interfaces.

Thanks OG and KMA.

My observation? How long before this technology becomes mainstream? And then even the body-modders might be asking themselves that the 'group' they identify with is no longer unique... implantables, like tattoos, like piercing are about being 'different' but also the 'same'... But when everybody has one, even the boring old banks, will the body-modders really want one? "Yes" if it means customisation, and "no" if they think it means conformity to the masses.

le matins.jpg

"Ils portent le nom de leur amour sous leur peau

Un studio de tatouage à Zürich propose l'implant de micropuces électroniques lisibles via un smartphone. Une première en Suisse qui fait débat.

Mis à jour le 13.09.2014

Laura Juliano"

More here

 

Now compare with the football tattoo craze here and rugby league tattoo craze here.

 Telegraph.uk

Telegraph.uk

 CanberraTimes

CanberraTimes



Transient

"...I still don’t think I’ll have wasted my time. There’s something poetic about having the present so firmly fixed into you that you can feel it become the past. I don’t have any interest in artistic or even visible body modification; there’s already enough pressure around figuring out how to look and dress. But give me something with even the thinnest veneer of usefulness, and I don’t care whether it makes any practical sense. It’s a symbolic way to declare my apostasy from nature, a first step towards becoming something that evolutionary psychologists can’t neatly box up with stories about cavemen and cavewomen. Maybe this is what being very slightly posthuman is — being able to get a new ability and say, "What’s the big deal?"

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This is what it might be like living in an uberveillance society.

 New York Times, 2004

New York Times, 2004

ca7ch.jpg

"...CA7CH Lightbox is a fun new way to snap pictures, stream short videos and share your life with friends. Live and hands-free, CA7CH Lightbox brings together a miniature wearable camera, your smart phone, and the internet to create a new way of sharing engaging moments with others."

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The following post has been sourced from research conducted on TrendHunter. Please see: http://www.trendhunter.com/ A lot has transpired since I wrote about aspects of this in my thesis (2003) and a subsequent article with MG Michael in 2006 for the CATAC conference here titled: "Towards Chipification: The Multifunctional Body Art of the Net Generation."

Brands, marks, tattoos and scarification in particular have been around since ancient times but this kind of 'insane body modification' for those wishing to 'extremely transform' themselves is something beyond mere eccentricity. What is this spirit of body modification that has begun to creep into everyday life? What does it mean? Being an 'individual' and 'different' and 'unique' in the crowd is something that is often cited as a reason for implantation- the question remains that if increasingly people adopt these 'technologies' and they become the 'norm' in everyday applications like implants for electronic payment, will these body-modders continue to like their own mods or rush to get them removed? 

"This top list of insane body modifications is full of extremely transformed people. Piercings are no longer simply for the ears and tattoos seem too tame compared to some of these featured mods. Tongue splitting, ear shaping and horn implants are just some of the wild body modifications you'll find in this top list. If you're looking for inspiration for your next transformational makeover, these eccentric features are just what you need. Implications - consumers are resorting to body modification as a method to express their individualism. Consumers want to feel as though they're unique in comparison to their peers. As such, corporations may consider offering personalized customization options for their goods."

Source: Francis Tiangson here

Transient


Transient
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Transient
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"Biomechanical Tattoos Seem to be Part of the Body: Biomechanical tattoos are a genre of body modification that reveals “mechanical” and “robotic” images underneath the flesh that seem to be part of the human body. The elaborate biomechanical tattoos are “rising very fast in popularity as the blend between man and machine is becoming ever closer. A relatively new style of tattoo, biomechanical tattoos use some of the most cutting-edge technology in the tattoo industry. I am not much for tattoos, but the awe-inspiring beauty of biomechanical tattoos cannot be denied."

Source: Lordes Sanchez Bayas here

Transient




 Image:  IT News

Image: IT News

“We are going to have a lot of fun around the information management aspects of body worn video – let alone the more prosaic problem of how am I going to get this stuff from the field to a central repository with as few moving parts as possible."

Read more: http://www.itnews.com.au/News/387109,nsw-police-cio-prepares-for-copper-cam-data-deluge.aspx#ixzz33S4pamm6

 Source: Fjord

Source: Fjord

Read more here

 Image: OBJ

Image: OBJ

"...What do you get when you mix Google Glass and EEG? That’s the question that the people at Ottawa-based Personal Neuro are on their way to answering. Given the buzz around how Google Glass can be used in healthcare, and our longstanding interest in brain-computer interface, we took the opportunity to speak with Personal Neuro’s CEO, Steve Denison, about his company and what they’re building."

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  Image - (c) Brian Carpani / flickr

Image - (c) Brian Carpani / flickr

The following document was originally published here - http://goo.gl/wi994a


CONTACT WITH LAW ENFORCEMENT

Tips on what to do during contact with a law enforcement officer while playing Ingress

Its important to consider the possibility of coming into contact with the police. After all, Ingress calls for a certain type of late night rendezvous with other players or portals. As this game is geared for the techies in our community, not everyone is aware of the game. In addition, there are people that may be aware of it, but do not know your intentions and may call a law enforcement agency to report your suspicious behavior. Below you will find some useful information to help you should you encounter an officer of the law while on your conquest to save humanity one way or another. This is not legal advice, only a suggestion. The author of this document nor the organizations & individuals that post/share this document are not responsible for your actions.

 

    If you are in your vehicle:

  • Shut off the engine if it`s running

    • This will show your intention of not running from them

  • Turn on your interior light

    • This allows them to see in your vehicle better

  • Do not move after you put your hands on the steering wheel

    • Don't reach for your DL or ID, if they want it, they will ask

 

If you are not in your vehicle:

  • Keep your hands out of your pockets

    • Don't make any sudden movements, and keep your hands down

  • Keep your distance, the officer will move as close as they feel comfortable

    • Stay still and don't back up or move around

 

    General things for both situations:

  • Explain slowly what you are doing in a light and meaningful manner

    • Don't be rude, condescending or evasive in your answers

  • Stay calm, and don't worry

    • If you are not doing anything wrong, you won't be in trouble!

  • Comply with all requests and orders

    • Don't move for your ID or anything until asked. Advise the officer of where it’s at before moving to grab it

  • If you are carrying a firearm, declare it immediately in a polite manner!

    • Also advise the officer if you have a valid CCW Permit on you

 

Keep in mind, whoever called you into the police may have embellished your actions to hasten their response time. With that knowledge, it’s expected that the officers responding will have no idea about what is really going on. All they are told is someone is where they normally shouldn’t be, and doing something that they are not supposed to be doing. When the officer arrives, s/he will ask a lot of questions to get the story of what is actually taking place - so be patient and answer the questions without getting irritated and upset. Staying calm and not making any sudden movements will keep the tension down between both you and the officers, and prevent anything bad from happening.

 

It’s also a good idea to familiarize yourself with any local laws and ordinances. Keep in mind, most city and state parks close at dusk - regardless if there is a gate blocking entrance to the parking lot. If someone asks you to leave, comply with the request. If they are an agent of the property you are on, they have the final word. The same rule applies for firearms - they ask you to leave or put it away, you must comply!

Here are some local laws and ordinances to familiarize yourself with. This is only a listing to find information and should not be construed as legal advice - always consult your attorney (this applies to the entire document as well).

 

Title 13 of the Arizona Revised Statutes is the section for the criminal code. The big laws to remember while playing Ingress relate to trespassing and criminal damage (if you damage anything):

 

 


The original founding article was produced and accessible from Brian Wassom's website:

"...I recently stumbled across this post from a Kansas law enforcement lobbyist, originally posted in January 2014. It purports to describe “a number” of 911 calls in Park City about “suspicious persons” who turned out to be playing the augmented reality game Ingress. The article also cites one of my blog posts as an example of what “can go wrong” when Ingress players cross paths with police, and suggests that readers Google the phrase “ingress police calls” to find more. - See more at: http://www.wassom.com/ingress-ar-game-impacting-kansas-law-enforcement.html#sthash.4rB2Ub7R.dpuf

Transient

"..A dominant impulse on encountering beauty is to wish to hold on to it, to possess it and give weight in one's life...There is an urge to say, 'I was here, I saw this, and it mattered to me." - Alain de Botton - Stendhal Syndrome."

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Nymi

The Nymi is the first wearable authentication technology that allows you to take control of your identity through cardiac rhythm recognition. Authenticate once and remain authenticated until the wristband is removed. Move beyond passwords, pins and locks and interact with the technology that fills your daily life with proximity detection and task-based gesture control. The Nymi presents a new and exciting system that grants you access for being you!

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