"...Student learning outcomes: Glass can be used in situations where it is difficult to observe student behavior. For example, problem based learning and active learning (flipped) classrooms often require students to work in teams. Given the number of teams working simultaneously in large classroom settings it is difficult to observe each one long enough to see the arc of their interaction. Students working in groups can wear and use Glass to record what has been going on for self-evaluation and instructor review. In another example, students can use Glass to do field work that is later shared with the class for dissection, discussion, and shared learning."
"....Vodo serves as the bridge between Google Glass™ and the world you live and work in.
With Vodo Drive, you'll be able to share pictures, video, and text from your Google Glass to a folder you're permitted to on Google Drive™. You can also watch a folder on Google Drive and have it send new images and text files to your Google Glass.
As a special case, Vodo List can turn the spreadsheets you use on Google Drive into lists that you can control through Google Glass.
Vodo Task will let you set alarms and reminders based on time or location."
The world we live in has become suffused with computer technologies. They have created change and continue to create change. It is not only on our desktops and in our hands that this is manifest; it is in virtually all aspects of our lives, in our communities, and in the wider society of which we are a part.
[ HCI 2020 produced many ideas, both thrilling and troubling. This report is not a conventional publication of an academic conference but seeks to convey the passion of those ideas, for the general reader and the HCI practitioner. For the general reader, this is important because knowledge of what the future might be may empower, while ignorance harm. For the HCI practitioner, its purpose is to map out the terrain and suggest new approaches while keeping an eye on the main prize: the embodiment of human values at the heart of computing.
This two-day forum brought together academics from the fields of computing, design, management science, sociology and psychology to debate, contribute to, and help formulate the agenda for Human-Computer Interaction in the next decade and beyond. Participants also came from the commercial world, including representatives from software companies, hardware manufacturers, and content providers.]