Elise Thomas writes at Hopes & Fears:

"Right now, in a handful of computing labs scattered across the world, new software is being developed which has the potential to completely change our relationship with technology. Affective computing is about creating technology which recognizes and responds to your emotions. Using webcams, microphones or biometric sensors, the software uses a person's physical reactions to analyze their emotional state, generating data which can then be used to monitor, mimic or manipulate that person’s emotions."

[...]

"Corporations spend billions each year trying to build "authentic" emotional connections to their target audiences. Marketing research is one of the most prolific research fields around, conducting thousands of studies on how to more effectively manipulate consumers’ decision-making. Advertisers are extremely interested in affective computing and particularly in a branch known as emotion analytics, which offers unprecedented real-time access to consumers' emotional reactions and the ability to program alternative responses depending on how the content is being received.

For example, if two people watch an advertisement with a joke and only one person laughs, the software can be programmed to show more of the same kind of advertising to the person who laughs while trying different sorts of advertising on the person who did not laugh to see if it's more effective. In essence, affective computing could enable advertisers to create individually-tailored advertising en masse."

"Say 15 years from now a particular brand of weight loss supplements obtains a particular girl's information and locks on. When she scrolls through her Facebook, she sees pictures of rail-thin celebrities, carefully calibrated to capture her attention. When she turns on the TV, it automatically starts on an episode of "The Biggest Loser," tracking her facial expressions to find the optimal moment for a supplement commercial. When she sets her music on shuffle, it "randomly" plays through a selection of the songs which make her sad. This goes on for weeks. 

Now let's add another layer. This girl is 14, and struggling with depression. She's being bullied in school. Having become the target of a deliberate and persistent campaign by her technology to undermine her body image and sense of self-worth, she's at risk of making some drastic choices."

 

Source: http://www.hopesandfears.com/hopes/now/int...

Since its release Wednesday night, a new game, Pokémon Go has already gone on to become the top-grossing game in the three countries where it's currently available, adding nearly $11 billion to the value of Nintendo in less than a week.

The game, which "marries a classic 20-year old franchise with augmented reality," allows players to walk around "real-life" neighbourhoods while seeking "virtual Pokemon game characters" on their smartphone screens. Basically, a glorified fake scavenger hunt, similar to games like Ingress, etc.

In the United States, by July 8--just two days after its release--the game was installed on more than "5 percent of Android devices in the country, is now on more Android phones than dating app Tinder, has daily active users neck and neck with that of social network Twitter, and is also being played an average of 43 minutes a day--more time spent than on WhatsApp or Instagram."

"Some fans are now tweeting about playing the game while driving, and one user already reports, "Pokemon Go put me in the ER last night... Not even 30 minutes after the release...I slipped and fell down a ditch." In Australia the game has been leading some players into their local police station, and a woman in Wyoming reports that the game actually led her to a dead body floating in a river. One Pokemon Go screenshot has also gone viral. It shows a man capturing a Pokemon while his wife gives birth..."

The app's popularity has created lagging servers and forced the company Niantic to delay its international roll-out, meaning "Those who have already downloaded the game in the U.S., Australia and New Zealand can still play it, while those in the U.K., the Netherlands and other countries will have to wait."

Meanwhile, as people clearly can't wait, there has been a flood of downloads of unofficial copies of the game, exposing users to hackers who are circulating malicious versions of the game in order to backdoor their devices. "A remote access tool (RAT), known as DroidJack (or SandroRAT), has been added to some APK files, allowing third parties to gain full control over the users' mobile devices. Permissions granted then include: being able to directly call phone numbers, reading phone status' and identities, editing and reading text messages, sending SMS messages and recording audio."

It surely is spurious times...

UPDATE 13/7 -- Holocaust Museum to visitors: Please stop catching Pokemon here. "Playing the game is not appropriate in the museum, which is a memorial to the victims of Nazism," Andrew Hollinger, the museum's communications director, said. "We are trying to find out if we can get the museum excluded from the game."

UPDATE 14/7 -- "Law enforcement agencies around the globe are reminding citizens to obey trespassing laws and follow common sense when playing Pokemon Go. The new crazy-popular mobile game has led to some frightening results in recent days, such as the location of a dead body and robberies of players in Missouri. Now, San Francisco Police Department Captain Raj Vaswani warned in one online posting for players to "obey traffic laws, please. Do not run into trees, meters, and things that are attached to the sidewalk; they hurt," he said. "Do not drive or ride your bike / skateboard / hipster techie device while interacting with the app. Know where your kids are going when playing with the app, set limits on where they can go, so they don't keep going trying to get that Pokemon."

UPDATE 19/7 -- "Pokemon Go is now the biggest mobile game of all time in the United States. Not only has it surpassed Twitter's daily users, but it is seeing people spend more time in its app than in Facebook. The game also surpassed Tinder in terms of popularity (based on installations) on July 7th."

UPDATE 29/7 -- "It turns out that the stairs of the Internet Archive’s San Francisco headquarters are a PokéGym, a site where players can train their Pokémon and fight with other Pokémon. Fortunately, the Pokémon warriors aren’t rowdy or disruptive; they resemble somnambulistic zombies stumbling around under the control of their glowing smartphone screens."

UPDATE 8/8 -- How Pokemon Go will make money from you. "Augmented reality games like Ingress and Pokemon Go have the potential to open up a very lucrative new revenue stream based on the acquisition and sale of data – not just personal data, but aggregated spatial data about urban activity patterns. There has already been some controversy about the terms of service for players, which give Niantic access to all manner of data on their phones – including email contacts and social media profiles. This data could potentially be sold to third parties with an interest in targeted advertising. But it is not only individually identifiable personal data that interests Niantic. They are also interested in the spatial data that is generated by Pokemon Go players. As has been widely observed, playing the game rapidly drains phone batteries, because when the game is open your phone is constantly in touch with Niantic servers and providing location information about your movements. [...] Niantic is now harvesting "geospatial data" about millions of people's movements: about how far they are prepared to travel as part of game play; about the kinds of places they stop during game play; about the groups they travel with; and the connections they make during game play, and much more."

UPDATE 18/8 -- I recently discovered some interesting background to the company Niantic Inc.---the company that developed Pokémon Go and indeed Ingress. The company was formed in 2010 by the founder of Keyhole Inc., John Hanke as "Niantic Labs," being an internal startup within Google. Niantic left Google in October 2015.

Keyhole Inc., founded in 2001, was a "software development company specialising in geospatial data visualisation applications and was acquired by Google in 2004." Keyhole was backed by Sony venture capital, NVIDIA and the CIA's venture capital arm In-Q-Tel, with the majority of In-Q-Tel' funds coming from the National Geospatial-Intelligence Agency. "Keyhole's marquee application suite, Earth Viewer, emerged as the highly successful Google Earth application in 2005; other aspects of core technology survive in Google Maps, Google Mobile and the Keyhole Markup Language. The name "Keyhole" is a homage to the KH reconnaissance satellites, the original eye-in-the-sky military reconnaissance system now some 50 years old."

Just like how now smartphones are the new "eye-in-the-sky" on the ground...

"...Get it, fold it and look inside to enter the world of Cardboard. It’s a VR experience starting with a simple viewer anyone can build or buy. Once you have it, you can explore a variety of apps that unfold all around you. And with plenty of viewer types available, you're sure to find one that fits you just right.' - https://vr.google.com/cardboard/index.html

Thanks to Antonietta:

Scientists have treated a man they believe to be the first patient with internet addiction disorder brought on by overuse of Google Glass.

The man had been using the technology for around 18 hours a day – removing it only to sleep and wash – and complained of feeling irritable and argumentative without the device. In the two months since he bought the device, he had also begun experiencing his dreams as if viewed through the device’s small grey window.

The existence of internet addiction disorder linked to conventional devices such as phones and PCs is hotly debated among psychiatrists. It was not included as a clinical diagnosis in the 2013 update to the Diagnostic and Statistical Manual of Mental Disorders, the official reference guide to the field, and many researchers maintain that its effects are merely symptoms of other psychological problems.

But Dr Andrew Doan, head of addictions and resilience research at the US navy’s Substance Abuse and Recovery Programme (Sarp) and co-author of the paper on the patient, published in the journal Addictive Behaviours, says people are clearly suffering from problems related to internet addiction, and it is only a matter of time before the research and treatments catch up.

“People used to believe alcoholism wasn’t a problem – they blamed the person or the people around them,” Doan said. “It’s just going to take a while for us to realise that this is real.”

The patient – a 31-year-old US navy serviceman – had checked into the Sarp in September 2013 for alcoholism treatment. The facility requires patients to steer clear of addictive behaviours for 35 days – no alcohol, drugs, or cigarettes – but it also takes away all electronic devices.

Doctors noticed the patient repeatedly tapped his right temple with his index finger. He said the movement was an involuntary mimic of the motion regularly used to switch on the heads-up display on his Google Glass.

He said he was “going through withdrawal from his Google Glass”, Doan explained, adding: “He said the Google Glass withdrawal was greater than the alcohol withdrawal he was experiencing.”

He said the patient used Google Glass to improve his performance at work, where he was able to quicken his job of making inventories of convoy vehicles for the navy.

By the time the patient checked into the facility, he was suffering from involuntary movements, cravings, memory problems and dreaming as if he was wearing the glasses. When he was not wearing them he felt irritable and argumentative ...
Source: http://www.theguardian.com/science/2014/oc...

Poll taken as of 18 July 2014 indicates 53%|47% for|against technology is enslaving us.

poll for and against iq2.jpg


More information on attending the event here

City Recital Hall Angel Place
2 Angel Place
Sydney Australia

Tuesday, 12 August 2014 
6:45 -8:30 pm

Tickets available here

More on Ingress 

I first came across location based role playing games (LBRPG) when I was researching for an ISTAS11 presentation done via Skype.

More recently I wrote this article which touched on some of the issues of knowing when AR has gone too far- real, not real? Who knows... and that's the real problem!

Check out aimbot below... that video is not for the queezy...


A "3D" "immersive" environment from your phone.

The tech group has decided not to sell it at this stage, instead releasing instructions on how people can build it themselves.

If you want to cut down on costs, you can even make one with an old pizza box. But if you’re not keen on getting your hands greasy, you can always order one for around $30 online from one of the many companies offering to build it for you.

A number of the contraptions are also being sold on eBay by attendees of Google’s I/O developers’ conference, where the company handed out thousands of them for free.

Besides cardboard, you need lenses (to focus on your phone’s screen as it’s otherwise blurry when close to your eyes), magnets, Velcro, a rubber band, and an optional near-field communications (NFC) tag. A piece of elastic and some staples might also be worth investing in to make it stay on your head hands-free.

So what does it do?

Like any other VR headset on the market, it brings the user into a 3D space.

Unlike other headsets, it does not require a desktop or laptop computer to be connected to it. Instead, all you need is an Android smartphone running an app called Cardboard that splits the screen into two images (one for each eye) to create the illusion of looking at a 3D environment once it is placed into the cardboard device.

It is a jaw-dropping experience, as demonstrated by a Google video of developers’ reactions to using it at Google’s I/O conference.

Having used Oculus Rift, I found Cardboard an almost identical experience. I’d go as far as saying the experience is actually as good, if not better. I also didn’t feel sick when using it, but this might have been because the apps created for Cardboard thus far don’t cause motion sickness. Others created by third parties might have this result, also known as the “simulator effect”.
Source: http://www.smh.com.au/digital-life/digital...
  Image - (c) Brian Carpani / flickr

Image - (c) Brian Carpani / flickr

The following document was originally published here - http://goo.gl/wi994a


CONTACT WITH LAW ENFORCEMENT

Tips on what to do during contact with a law enforcement officer while playing Ingress

Its important to consider the possibility of coming into contact with the police. After all, Ingress calls for a certain type of late night rendezvous with other players or portals. As this game is geared for the techies in our community, not everyone is aware of the game. In addition, there are people that may be aware of it, but do not know your intentions and may call a law enforcement agency to report your suspicious behavior. Below you will find some useful information to help you should you encounter an officer of the law while on your conquest to save humanity one way or another. This is not legal advice, only a suggestion. The author of this document nor the organizations & individuals that post/share this document are not responsible for your actions.

 

    If you are in your vehicle:

  • Shut off the engine if it`s running

    • This will show your intention of not running from them

  • Turn on your interior light

    • This allows them to see in your vehicle better

  • Do not move after you put your hands on the steering wheel

    • Don't reach for your DL or ID, if they want it, they will ask

 

If you are not in your vehicle:

  • Keep your hands out of your pockets

    • Don't make any sudden movements, and keep your hands down

  • Keep your distance, the officer will move as close as they feel comfortable

    • Stay still and don't back up or move around

 

    General things for both situations:

  • Explain slowly what you are doing in a light and meaningful manner

    • Don't be rude, condescending or evasive in your answers

  • Stay calm, and don't worry

    • If you are not doing anything wrong, you won't be in trouble!

  • Comply with all requests and orders

    • Don't move for your ID or anything until asked. Advise the officer of where it’s at before moving to grab it

  • If you are carrying a firearm, declare it immediately in a polite manner!

    • Also advise the officer if you have a valid CCW Permit on you

 

Keep in mind, whoever called you into the police may have embellished your actions to hasten their response time. With that knowledge, it’s expected that the officers responding will have no idea about what is really going on. All they are told is someone is where they normally shouldn’t be, and doing something that they are not supposed to be doing. When the officer arrives, s/he will ask a lot of questions to get the story of what is actually taking place - so be patient and answer the questions without getting irritated and upset. Staying calm and not making any sudden movements will keep the tension down between both you and the officers, and prevent anything bad from happening.

 

It’s also a good idea to familiarize yourself with any local laws and ordinances. Keep in mind, most city and state parks close at dusk - regardless if there is a gate blocking entrance to the parking lot. If someone asks you to leave, comply with the request. If they are an agent of the property you are on, they have the final word. The same rule applies for firearms - they ask you to leave or put it away, you must comply!

Here are some local laws and ordinances to familiarize yourself with. This is only a listing to find information and should not be construed as legal advice - always consult your attorney (this applies to the entire document as well).

 

Title 13 of the Arizona Revised Statutes is the section for the criminal code. The big laws to remember while playing Ingress relate to trespassing and criminal damage (if you damage anything):

 

 


The original founding article was produced and accessible from Brian Wassom's website:

"...I recently stumbled across this post from a Kansas law enforcement lobbyist, originally posted in January 2014. It purports to describe “a number” of 911 calls in Park City about “suspicious persons” who turned out to be playing the augmented reality game Ingress. The article also cites one of my blog posts as an example of what “can go wrong” when Ingress players cross paths with police, and suggests that readers Google the phrase “ingress police calls” to find more. - See more at: http://www.wassom.com/ingress-ar-game-impacting-kansas-law-enforcement.html#sthash.4rB2Ub7R.dpuf

From The Guardian  (extracts with emphasis added):

"Keeping track of your emails and staying on top of your calendar might be hard enough, but for American software developer Chris Dancy, life doesn’t feel complete without several hundred data sets about his life being fed to him simultaneously at all times.

...

Today, Dancy is “travelling light”, only wearing seven devices: above his eyes sits the unmistakable horizontal bar of a Google Glass headset, which records everything he sees, while around his neck hangs a Memoto narrative camera, which takes a picture every 30 seconds for good measure. On one wrist is a Pebble watch, which sends him alerts from his two smartphones, while around the other is a Fitbit Flex, tracking his movement and sleep patterns 24 hours a day. And then there’s the stuff you can’t see: a Blue HR heart rate monitor strapped to his chest, a BodyMedia fitness tracker around his upper arm and, lurking beneath his waistband, a Lumoback posture sensor – “which vibrates when I slouch,” he beams.

“Right now I feel pretty naked,” he says, “because I can’t control the room.” Back at home in Denver, Colorado, all the data from these devices feeds directly into his ambient environment, which automatically adjusts according to his mood and needs.

“The house knows my behaviours,” he says. “If I get really stressed out and don’t sleep well, when I wake up the light is a certain colour, the room a particular temperature, and certain music plays. My entire life is preconditioned based on all this information that I collect in real time.”

...

“All this stuff [...] needs to be in my clothing. Why can’t your shoes have haptic sensors in them, so if you’re walking you don’t need GPS – your shoe just vibrates left or right? I think this low-friction, ambient feedback is really the future, but for now we have to strap all this stuff on and look silly.”

...

Dancy is perhaps the most extreme exponent [of] a community dedicated to tracking and archiving every aspect of their known existence. But might others also be watching them too?

“That’s a very real concern,” says John Weir, director of the Wearable Technology Show. “You can quantify yourself as much as you want, but a lot of that is fed back on the web, and a lot of the companies now hold immense amounts of data on their customers. Particularly with medical applications, where people will hopefully be feeding stuff back to their doctors, the ownership of data and privacy is going to become a big issue.”

Dancy shares these concerns, but is more optimistic about the beneficial power of mastering our data, as long as we stop giving it away. “We don’t have a sharing problem, we have a data intimacy problem,” he says. “It’s urgent that people look at the data they are creating and giving away – so much of it can be used to make our lives better, rather than lining the pockets of mega corporations.”

In reality, few have the software skills to ensure their personal data is not being harvested against their will, so maybe it’s for the best that most wearable tech still makes you look like an extra from Star Trek. For some, that’s a useful deterrent from ever wearing it."

Source: http://www.theguardian.com/artanddesign/ar...

"...I definitely see a revolution in how some people will work..."

Here are the ten core questions I asked of Mark today:

1. Mark, I have you down in my G+ circles as a colleague. I note you have 290 followers. How have you managed to keep such a quiet profile amidst your incredible achievements?
2. You claim not to be a #glassexplorer  or at least not part of that online community. What do you call your developments then with #glass  or at least with the wider sub-sets of alternative providers?
3. I met with you at ISMAR13 in Adelaide, South Australia. Shortly after that event another occurred in the same university with Professor Andrew Goldsmith, Cybercrimes. What do you see as the nexus between augmented reality (AR) and that of unmanned aerial systems? (UAS)
4. Christchurch is a lovely part of the world. Given you've just returned from Israel what do you consider to be the hotbeds of technology development in the world at present?
5. What does the term privacy mean to you? 
6. In a world of big data, open data and the ripples still subsiding from the NSA and Snowden case what do you see as the greatest challenge for those who choose to route their quantified selves through servers in other countries (the cloud)? Is wearable technology responsible in some way for a shift in humanity?
7. The #glassroom  - tell us who takes your C22: The Glass Class: Designing Wearable Interfaces and why ?
8. I take it your familiar with +Thad Starner - it appears 'empathetic' appears in both of your current discourses - can you tell us more about what you mean by using augmented reality to create empathetic experiences?
9. Is artificial intelligence (AI) set to leapfrog wearables as the revolution or do we have to wait and see  #glass  sweep across Australasia first?
10. Will #glass  cause revolt, upturn apple-carts, challenge stereotypes, ubiquitously slip amongst the tools of the K-2 educator? What the key challenges that we face as humanity with #glass or is this set to be a US based phenomena only?

Hard to believe that Alexander Hayes and I were at ISTAS13 with Steve Mann, Raymond Lo and the crew in June 2013 and had been working toward Veillance.Me conference for 18 months prior! One of the few times a socio-technical theme-based conference has pre-empted dialogue on what is allegedly going to be so prolific.

 Photo: META (now)

Photo: META (now)

 Photo: META (future vision)

Photo: META (future vision)

AR and META

 Iron-man style glass visualisations

Iron-man style glass visualisations

  Real live-action video games could become more real with Meta.  Photo: META

Real live-action video games could become more real with Meta. Photo: META

Read more

 

Thought experiment.

Taking everything you know about the world of computers, the history of screen experience and the trajectory of emerging technologies—say with Google Glass, for example—combined with this culture’s love affair with instant gratification, recording, surveillance, narcissism, and control; what could one be left looking at?

The Entire History of You explores some of these ideas in a world where most people have an implant behind their ear called a ‘grain’ which records everything they do, see and hear. Memories can be played back either in front of the person’s eyes or on a screen—a process known as a ‘re-do.’

Nothing is off limits. Everything is recorded, archived, and scrutinised.

Scrutiny comes to social events too. ‘Re-dos’ are done with friends and family, analogous to the current culture of social media ‘sharing’ and the solipsistic sense of self lived vicariously through screens.

In this world—and of our own—what are the myriad personal, interpersonal and social implications? What do the profound repercussions for relationships and even individual existential experience look like?

The Entire History of You is part of a series of films called Black Mirror which explore different aspects of “the way we live now—and the way we might be living in 10 minutes’ time if we're clumsy.”

More to come...