"...Get it, fold it and look inside to enter the world of Cardboard. It’s a VR experience starting with a simple viewer anyone can build or buy. Once you have it, you can explore a variety of apps that unfold all around you. And with plenty of viewer types available, you're sure to find one that fits you just right.' - https://vr.google.com/cardboard/index.html
"...ORA™ 2 is the world’s most intelligent oral sex simulator, offering a thrilling, teasing, better-than-real sensation of oral sex that will have you coming back for more each and every time." - https://www.lelo.com/ora-2
Read more about networked teledildonics at http://gizmodo.com/tag/teledildonics
From The Guardian (extracts with emphasis added):
"Keeping track of your emails and staying on top of your calendar might be hard enough, but for American software developer Chris Dancy, life doesn’t feel complete without several hundred data sets about his life being fed to him simultaneously at all times.
Today, Dancy is “travelling light”, only wearing seven devices: above his eyes sits the unmistakable horizontal bar of a Google Glass headset, which records everything he sees, while around his neck hangs a Memoto narrative camera, which takes a picture every 30 seconds for good measure. On one wrist is a Pebble watch, which sends him alerts from his two smartphones, while around the other is a Fitbit Flex, tracking his movement and sleep patterns 24 hours a day. And then there’s the stuff you can’t see: a Blue HR heart rate monitor strapped to his chest, a BodyMedia fitness tracker around his upper arm and, lurking beneath his waistband, a Lumoback posture sensor – “which vibrates when I slouch,” he beams.
“Right now I feel pretty naked,” he says, “because I can’t control the room.” Back at home in Denver, Colorado, all the data from these devices feeds directly into his ambient environment, which automatically adjusts according to his mood and needs.
“The house knows my behaviours,” he says. “If I get really stressed out and don’t sleep well, when I wake up the light is a certain colour, the room a particular temperature, and certain music plays. My entire life is preconditioned based on all this information that I collect in real time.”
“All this stuff [...] needs to be in my clothing. Why can’t your shoes have haptic sensors in them, so if you’re walking you don’t need GPS – your shoe just vibrates left or right? I think this low-friction, ambient feedback is really the future, but for now we have to strap all this stuff on and look silly.”
Dancy is perhaps the most extreme exponent [of] a community dedicated to tracking and archiving every aspect of their known existence. But might others also be watching them too?
“That’s a very real concern,” says John Weir, director of the Wearable Technology Show. “You can quantify yourself as much as you want, but a lot of that is fed back on the web, and a lot of the companies now hold immense amounts of data on their customers. Particularly with medical applications, where people will hopefully be feeding stuff back to their doctors, the ownership of data and privacy is going to become a big issue.”
Dancy shares these concerns, but is more optimistic about the beneficial power of mastering our data, as long as we stop giving it away. “We don’t have a sharing problem, we have a data intimacy problem,” he says. “It’s urgent that people look at the data they are creating and giving away – so much of it can be used to make our lives better, rather than lining the pockets of mega corporations.”
In reality, few have the software skills to ensure their personal data is not being harvested against their will, so maybe it’s for the best that most wearable tech still makes you look like an extra from Star Trek. For some, that’s a useful deterrent from ever wearing it."
FPS augmented reality- are you livin' the game?
Taking everything you know about the world of computers, the history of screen experience and the trajectory of emerging technologies—say with Google Glass, for example—combined with this culture’s love affair with instant gratification, recording, surveillance, narcissism, and control; what could one be left looking at?
The Entire History of You explores some of these ideas in a world where most people have an implant behind their ear called a ‘grain’ which records everything they do, see and hear. Memories can be played back either in front of the person’s eyes or on a screen—a process known as a ‘re-do.’
Nothing is off limits. Everything is recorded, archived, and scrutinised.
Scrutiny comes to social events too. ‘Re-dos’ are done with friends and family, analogous to the current culture of social media ‘sharing’ and the solipsistic sense of self lived vicariously through screens.
In this world—and of our own—what are the myriad personal, interpersonal and social implications? What do the profound repercussions for relationships and even individual existential experience look like?
The Entire History of You is part of a series of films called Black Mirror which explore different aspects of “the way we live now—and the way we might be living in 10 minutes’ time if we're clumsy.”
More to come...
This is the Stellarc I knew as a budding Arts student at Curtin University, Western Australia circa 2002. A fantastic interview. A real testament to an absolute amazing individual.
Creating a powerful new input device for computers is hard, but not as hard as convincing people to ditch the mouse for something entirely new. Like, say, waving your hands in the air. You can either hand them out on street corner (bad idea), or bundle them with a computer maker. Leap Motion is doing the latter.
Imagine a Microsoft Kinect on steroids and you have a good idea of how Leap Motion works. The motion controller tracks in-air movement to 1/100th of a millimeter. But instead of watching you dance, the Leap creates 8 cubic feet of 3-D space that is recreated on the computer and can be interacted with via hands, pens or random objects you find lying around your home.
"As a result, the smartphone is going to be the hub for our information sharing and gathering. Think of it as a force field that will engulf us wherever we are, transmitting power and Internet access to sensors and screens that are tacked to our clothing.
Michael Liebhold, a senior researcher specializing in wearable computing at the Institute for the Future in Palo Alto, Calif., predicts that the next step in technology is the blurring of the real and virtual worlds.
Over the next 10 years, he says, he envisions that people will be wearing glasses with built-in screens and, eventually, contact lenses — with working displays.
“Kids will play virtual games with their friends, where they meet in a park and run around chasing virtual creatures for points,” he said."
Article by Nick Bilton for New York Times.
"...DARPA links human brainwaves, improved sensors, cognitive algorithms to improve target detection ."
[ For warfighters operating in the field, the ability to detect threats from standoff distances can be life-saving. When advanced radar and drone coverage is not available, warfighters typically rely on their own vision to scan their surroundings. Scanning over a wide area, though, is challenging because of the amount of territory that must be reviewed, the limited field of view of the human eye, and the effects of fatigue. Current technologies like binoculars, cameras, and portable radars can help to improve visibility and increase the threat detection rate. Unfortunately, current miss rates of 47 percent or greater using these technologies leave warfighters unprepared and vulnerable. ]
Further reading here
"This system is designed for undercover work, and is at home on the body, in a bag, in a car, or almost anywhere else you may want to conceal it. In a vehicle, the unit may be powered for extended operation via the included cigar lighter adapter. The audio input may be located alongside the camera, or up to 6 to 7 feet apart...
A little history.
Since 1991 we have been designing and packaging innovative video systems for both Law Enforcement and the Military (But not Joe Public). Some have been overt, but with covert features, and some covert but with overt features."
"The future for geospatial technology......it knows who you are...how can we predict....it's going mobile...feeds of contextual data.....personalised...decisions made for you...passive change...fine line between useful and creepy...competition is great.....different ecosystems are growing..."